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A deck-crafting, boss-battle experience

Fight Monsters

Experience a dynamic combat system where each monster reacts uniquely to your moves, making every battle feel like you're fighting a living creature.

Craft Your Weapons

Customize your deck and forge unique equipment cards from defeated monsters to create devastating combos and synergies.

Prepare for Epic Challenges

Embark on one-shot encounters in Expedition mode or dive into the Campaign to experience the full story and uncover the lore of The Awakening.

The Hunters

Each hunter specializes in a specific weapon class that shapes their unique hunting style.
Dareon

It takes monstrous strength to wield a sword like that. The Great Sword is meant for those who fight with brutality, showing no mercy. In the hunters’ world, there are no compromises: you are either the prey or the beast.

Mirah

Nothing can escape the keen senses of the Great Bow huntress. Mirah moves through the forest with the confident strides of a predator, silent and deadly. She never misses a shot.

Thoreg

The Hammer marks the rhythm of
battle like a drum of war. As long as Thoreg’s strikes ring out on the battlefield, the hunters shall continue to fight, guided and inspired by his strength.

Ljonar

The Shields are capable of carrying a weight that no one else can bear: the courage of your comrades will be as solid as your defense.

The Monsters

The Core Game includes 13 monsters, each brought to life with highly detailed large-scale models. Every monster presents distinct mechanics, behaviors, and challenges.
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The Forge

Defeating monsters unlocks specific Forge cards, enabling you to craft powerful gear and customize your hunter to create a unique playstyle.

The Expansions

Mount Havoc Expansion

Add Karah, the Dual Blade, and Heleren, the Gunbow, to your hunt. This expansion increases the player count to 5 and introduces the Mount Havoc campaign—a standalone 3-act adventure.
Heleren

Your mind travels as fast as a bullet. In your hands, all the cogs and gears interlock perfectly, and become a sophisticated, lethal weapon. Can you control this power?

Karah

To kill a monster, you have to be a monster yourself. One blow after another, your fury is nexhaustible, your movements unassailable. Curved like fangs, your blades shall dance in a swirling whirlwind on the battlefield.

Nightmare Expansion

Face 3 new monsters with unique quests and explore new narrative branches in your campaign. This expansion also introduces the Nightmare variant for 10 existing monsters, offering the ultimate challenge.
Taraska

It is a massive and ancient reptile; it has slept for centuries in the heart of the volcano, and the volcano has shaped its shell in the magma. When it moves to attack, the earth senses its hunger and responds with geysers of glowing lava that burn its prey.

Zekath

Zekath is the most treacherous predator of the northern shady woods. Its translucent antennae vibrate to confuse the minds of its prey from afar, and with its electric tentacles, it first hypnotizes and then stuns them, feeding on their warm hearts.

Xitheros

Few hunters on Thyrea can claim to have survived an encounter with the great reptile that rules the Niz-Maraga jungle. In the heat of battle, its eyes begin to bleed. These macabre tears mix with the spilled blood of its prey.

Feather Expansion

Venture into the region of Niz-Maraga with 2 new monsters, the Feather forge for new crafting options, and a new quest path through the jungle.
Pazis

Every aspect of Pazis is treacherous. Its colorful feathers attract the other beasts of the forest, but as soon as they try to attack, they discover that its feathers are stinging. Pazis uses the eyes painted on its feathers to confuse its prey, then paralyzes them with the poisonous spores it expels from its mouth. In the end, it pounces on them to flay them mercilessly.

Nagarjas

The river dragon is a cunning predator that nervously patrols its territory. When it swims in the river, the reflections of light on its silver body make it invisible to its prey, and it has the power to control the river’s flood to drag away intruders.

Ice Expansion

Explore Vintrar in the icy north with 2 new monsters, the Ice forge for new crafting options, and a new quest path to Thyrea’s frozen regions.
Sirkaaj

When hunting in a pack, its white fur blends with the snow and its steps make no sound, like death approaching silently. Sirkaaj's bloodlust is only sated when it sinks its fangs into flesh: it drinks the warm blood and leaves the prey frozen and empty.

Mamuraak

Wherever Mamuraak moves, winter follows. The land freezes, and the northern lights move with the beast to illuminate its heavy, relentless steps. Its march freezes life itself.

Venom Expansion

Navigate the Endless Swamp with 2 new monsters, new equipment from the Venom forge, and a new quest path leading eastward to unexplored territories.
Hydar

Hydar draws its power from the forest. It controls the thorny vines that wrap around the beneficial plants, draining their sap to make the dragon stronger. Within its body, the vital sap it steals from the plants turns into poison, making its bite lethal.

Reikal

The swamp serpent is an ancient beast with a dark power. In its presence, the air becomes thick with a black, toxic mist. This renders Reikal’s territory putrid, and the toxic fumes of its swamp clutch even the bravest hunter’s heart in a grip of anguish.

The Complete Story

Explore every quest path in the Core Game and Expansions and delve into the complete lore of Primal.
Will you be able to piece together the puzzle and uncover the mystery behind the Awakening?

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