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Expansions Overview

Nightmare Expansion

Face 3 new monsters with unique quests and explore new narrative branches in your campaign. This expansion also introduces the Nightmare variant for 10 existing monsters, offering the ultimate challenge.
Taraska

The volcano has shaped its shell in the magma. When it moves to attack, the earth senses its hunger and responds with geysers of glowing lava that burn its prey.

Zekath

Its translucent antennae vibrate to confuse the minds of its prey from afar, and with its electric tentacles, it first hypnotizes and then stuns them, feeding on their warm hearts.

Xitheros

Few hunters in Thyrea survive the great reptile that rules the Niz-Maraga jungle. In battle, blood pours from its eyes, mingling with the crimson of its prey.

Zekath and Zekalith

The Nightmare Expansion comes with two different variants of Zekath. Each version has its own deck of cards and unique abilities.

Nightmare Mode

Test your hunting party with the Nightmare variants of the monsters.

This expansion introduces new behavior cards to be added to the monster decks, along with stance cards that push the difficulty to extreme levels.

The Nightmare variant is available for Xitheros and 10 other existing monsters from the Core Game!

Mount Havoc Expansion

Add Karah, the Dual Blade, and Heleren, the Gunbow, to your hunt. This expansion increases the player count to 5 and introduces the Mount Havoc campaign—a standalone 3-act adventure.
Heleren

Your mind travels as fast as a bullet. In your hands, all the cogs and gears interlock perfectly, and become a sophisticated, lethal weapon. Can you control this power?

Karah

To kill a monster, you have to be a monster yourself. One blow after another, your fury is inexhaustible, your movements unassailable. Curved like fangs, your blades shall dance in a swirling whirlwind on the battlefield.

Feather Expansion

Venture into the region of Niz-Maraga with 2 new monsters, the Feather forge for new crafting options, and a new quest path through the jungle.
Pazis

Dazzling and elusive, Pazis uses colorful feathers to confuse and venomous spores to paralyze its prey. No hunter has ever captured one.

Nagarjas

The river dragon is a cunning predator, said to command the very floods of the river. No other creature dares to invade its domain.

Ice Expansion

Explore Vintrar in the icy north with 2 new monsters, the Ice forge for new crafting options, and a new quest path to Thyrea’s frozen regions.
Sirkaaj

Sirkaaj feeds on warm blood and leaves its prey frozen and empty. Its white fur blends with the snow, and its steps make no sound, like death approaching silently.

Mamuraak

Wherever Mamuraak moves, winter follows. The land freezes, and the northern lights move with the beast to illuminate its heavy, relentless steps. Its march freezes life itself.

Venom Expansion

Navigate the Endless Swamp with 2 new monsters, new equipment from the Venom forge, and a new quest path leading eastward to unexplored territories.
Hydar

The verdant dragon draws its strength from the forest, commanding thorny vines that drain the sap of nurturing plants to fuel its power. Its venom is lethal, infused with the very life force of the wilds.

Reikal

The serpent’s swamp is putrid, filled with corpses, bones, and remnants of its molts. In its presence, the air thickens with toxic mist, smothering every light and clutching even the bravest hunter’s heart with anguish.

The Complete Story

Explore every quest path in the Core Game and Expansions and delve into the complete lore of Primal.
Will you be able to piece together the puzzle and uncover the mystery behind the Awakening?

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